
Coming September 25, NYC Media Lab's Annual Summit is a snapshot of the best thinking, projects, and talent in digital media from universities in NYC and beyond.
This is an opportunity for media executives, technologists, and decision makers to explore interesting technologies and applications related to the future of media. Through thought-provoking discussions, 12 faculty-led workshops, and 100+ innovative demos, attendees will explore pressing issues related to digital media and how organizations can operate to foster innovation. Group rates are available.
September 25, 2015 @ NYU Skirball Center, 566 LaGuardia Place
Doors open at 8:00 am
Program runs 9:00 am - 5:00 pm
8:00am | Registration & Networking Breakfast Begin your day at NYU Skirball Center for the Performing Arts
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9:00 | Kickoff & Announcements Announcing NYC Media Lab Combine, a program to encourage more startups and spin off activity in media and communications from NYC universities.
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9:30 | Glenn A. Britt Keynote Lecture
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10:00 | Seed Project Variety Show Presentations on recent NYC Media Lab seed projects on data visualization, automatic video annotation, and the future of retail and announcements of new projects to begin this fall.
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11:00 | Lightning Talk from the LinkNYC Team Say goodbye to the payphone and hello to LinkNYC, a first-of-its-kind media and communications network.
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11:20 | Presentation from Verizon Product Innovation with Christian Guirnalda |
11:30 | Faculty Keynote from Rita Gunther McGrath, Columbia Business School |
12:00pm | Networking Lunch |
1:00 | Workshops All workshops take place at NYU Kimmel Center. |
2:00 | Pan-University Demo Showcase The Demos will take place in NYU Kimmel in the Rosenthal Pavillon on the 10th Floor and in Room 802 on the 8th Floor. |
4:00 | Drinks The evening reception will take place in NYU Kimmel in the Rosenthal Pavillon on the 10th Floor. |
5:00 | Event Concludes |
WHY ATTEND?
- Learn about core issues related to the future of media
- Participate in an interactive and practical workshop with an NYC faculty expert
- Network with NYC Media Lab’s community of media innovators and technologists, with representation from industry, startups, and universities
- Connect with emerging talent from universities in NYC and beyond
- Be inspired by a wide range of interesting prototypes, demonstrations, and research
- Gain an understanding of why working with universities will enhance your innovation strategy
KEYNOTE SPEAKER
| Ted Bailey is the Chief Executive Officer, Founder and Chairman of Dataminr. Ted founded Dataminr in 2009 as the first technology company to build a bridge between the emerging real-time front edge of Twitter and the unique needs of the business professional. Ted will deliver the third occasion of the annual Glenn A. Britt Lecture. Mr. Britt, the late CEO of Time Warner Cable, gave the first such lecture in 2013, and was a supporter of NYC Media Lab from its inception. Jon Oringer, CEO of Shutterstock, gave the keynote address last year. For the lecture, NYC Media Lab calls upon an individual with deep experience in the digital media and technology industry to discuss how talent and technology combine to generate innovation. |
A CUNY Computer Science Sampler
Ted Brown, Executive Director, CUNY Institute for Software Design and Development
A bit of 3D data visualization, a dash of predictive algorithms, and a dollop of speech processing. In this workshop, Ted Brown will share examples of advanced data visualization techniques. Ted will be joined by two Computer Science PhD students from the SpeechLab@Queens College. Denys Katerenchuk will share research on predicting hierarchies in online communications and how his research relates to recommendation systems, advertisement targeting, topic modeling and security. David Guy Brizan will highlight his research on automatic speech recognition (ASR) systems and how to account for speakers of varying dialects of the same language, speakers of different ages (children or seniors) and speakers in different physical or physical states, such as intoxicated speakers.
Digital Advertising in the Day and Age of Big Data: What Works and What’s Noise
Claudia Perlich, Chief Scientist, Dstillery & Adjunct Professor, NYU
Is digital data really all it’s cracked up to be? Find out how digital data helps revolutionize marketing by creating a new breed of audiences using machine learning and predictive modeling. How can marketers look at digital data in fresh ways to gain audience insights? Where are there gaps and how can data help fill them? Get an insider’s view that will show you how to separate the data that matters from the hype.
The Digital Self — An Introduction to Brain-Computer Interfaces
Conor Russomanno, Adjunct Faculty, Parsons the New School for Design
OpenBCI co-founder and CEO, Conor Russomanno, will be discussing the emergence of the real-world brain-computer interface (BCI). The presentation will address the state of the art with regards to low-cost electroencephalography (EEG) technology, current trends in BCI being transplanted from the laboratory and into the everyday life, and how the open-source community has a huge role to play in accelerating innovation in the field brain science. The brain is one of the final frontiers of human discovery and expansion, and more people should be a part of the conversation.
Disruption, Hacking, and Collaborative Networked Interaction
Jonah Brucker-Cohen, Assistant Professor, Lehman College, CUNY
Jonah will discuss his work in the theme of “Deconstructing Networks and Disruptive Technologies” in both their physical and online instantiations. He will introduce projects that subvert accepted notions of network interaction from software manipulation to translating virtual processes into the physical world. He will conclude with a live demo that allows members of the audience to participate.
The Enhancing Ability Challenge: Design Technology for People with Disabilities
Shiri Azenkot, Assistant Professor, Cornell Tech
The Enhancing Ability Lab at Cornell Tech challenges you to design technology that will make the world more accessible to people with disabilities in 45 mins or less! In this workshop, you will learn about an important problem that people with disabilities face in their daily lives. We will then split up into groups and each group will together brainstorm and prototype a technology-based solution to the problem. You will meet and consult with our lab members, a group of researchers that develops technology for people with disabilities, and people with disabilities who will share ether personal experiences and provide feedback for your ideas. Join us for a fun and fast introduction to accessibility!
How can storytellers use new technologies to create interactive experiences that engage their audiences? In this workshop, Shawn Van Every will demonstrate a live interactive storytelling platform he is developing, describe what he has learned in the process and will offer attendees the ability try it out to develop a story of their own.
Mobile Livestreaming: Is "Spontaneous Togetherness" a Next-Gen Media Paradigm or Fizzling Fad?
David Carroll, Associate Professor of Media Design, Parsons the New School for Design
We'll demo and evaluate three major mobile live streaming apps in this workshop: Meerkat, Periscope, and Upclose while inventorying other players in this wild new space that allows anyone with a smartphone to instantly attract live audiences who engage interactively in realtime. We'll discuss how people are using this new way of making media, interacting, and communicating and contrast it with other social media practices. We'll also consider the mechanisms used to assess traction on these new platforms. Come prepared by pre-installing the apps and connecting your accounts as we'll encourage experimentation because the best way to figure out live streaming is to both produce and consume it.
Who's Afraid of Data? Hands-On Analysis for Absolute Beginners
Jonathan Stray, Fellow, Tow Center for Digital Journalism, Columbia University
Intrigued by data journalism but unsure where to start? In this hour long workshop you will personally investigate a few classic data sets, including the survivors of the Titanic. We'll use spreadsheets and some basic visualization tools to demystify the data analysis process and get you started on your own stories. No previous experience required! Bring a laptop with Excel.
Working to Make Online News More Commercially Viable and Democratically Beneficial
Talia Stroud, Associate Professor, University of Texas at Austin
Figuring out how to engage audiences online can be tricky. There are lots of ideas out there, but which ones work? That’s where the Engaging News Project comes in. The Engaging News Project uses academic research to test what makes online news commercially viable and democratically beneficial. During this workshop, ENP Director Dr. Talia Stroud will share some of our research findings, covering topics such as comment sections, social media buttons, polls and quizzes, and website design. We also will discuss how our findings can be used in newsrooms, on the web more broadly, and in the classroom. The session also will have room for brainstorming and feedback on what the Engaging News Project should research next.
Video games are already a defining force in digital storytelling, but how they tell stories is widely misunderstood and often we see games that do not take advantage of the potential of the medium. This workshop will cover key concepts of storytelling in games, such as new models of authorship, the challenges of narrative games, and the role of technology. These concepts will help us understand better how video games can be part of the transmedia landscape, and how game design can inform creating experiences in virtual reality.
Behind the Scenes Prototyping Interactive Art & Design
Eric Forman, Head of Innovation, Faculty, SVA MFA Interaction Design
The explosion of “Maker” culture has led to an unprecedented flood of new design objects, products, and art experiences. What does it actually look like to build and test new ideas? What are the challenges of making with disparate materials, tools, and technologies? Which of the newly hyped fabrication methods are best, and when are old methods better than new? See behind the scenes with interactive artist/designer Eric Forman how an idea is taken from concept to prototyping to production. Process journeys for several projects will be shown using lasercutting, 3D printing, CNC milling, electronic circuit design, custom software, and old-fashioned woodworking.
In today's hyper-competitive media landscape, the top companies are not those with the fastest technology or the biggest content library but those who consistently offer memorable and engaging experiences for their users. In this workshop, attendees will learn the key concepts and methods of User Experience (UX) and how a combination of design thinking and experience-centered strategy can help brands create and sustain meaningful relationships with their customers.
THE DEMOS
NYC Media Lab's Annual Summit will include an interactive "science fair" of 100 research projects and prototypes from universities in NYC and beyond. Meet emerging talent from university labs and program focusing on engineering, data science, and design, and more.
Questions? Contact info@nycmedialab.org
COMPUTER SCIENCE & ENGINEERING
Agolo: Summarization as a Service
Sage Wohns, MBA ’15, Columbia University
Builds proprietary summarization technology for the media and finance sectors that improves accuracy by 4 times
AMuSe - Adaptive Multicast Services
Varun Gupta, PhD Electrical Engineering ’16, Columbia University
Interactive web-based performance demonstration of a system for multimedia content (e.g., video) delivery to large crowds via WiFi multicast
d.bot
Joanna Chin & Bryan Collinsworth, MFA in Design & Technology ’16, The New School
Drawing from female experiences in online and offline dating, d.bot is a chatbot that simulates conversing with an unenlightened male
Digital Security for the Internet of Things
Vera Ho, MSEE ’16, Columbia University
A secure smart locking system to explore the security aspects of the Internet of Things
Exploring current and future internets at scale
Fraida Fund, NYU Polytechnic School of Engineering, PhD, 2017
Using a networking testbed as a playground for learning about the Internet, with controlled, reproducible experiments at scale.
Fraglight: Shedding Light on Broken Pointcuts in Evolving Aspect-Oriented Software
Raffi Khatchadourian, Assisting Professor, CUNY New York City College of Technology
Fraglight is a tool that helps Aspect-Oriented Software Developers evolve their source code by detecting when pointcut breakages occur
GoViral
Rumi Chunara, Faculty, NYU
A platform for collecting crowdsourced specimens and using them to better understand disease in our community
The Loadown
David Renard, Co-Founder, The Loadown; Anindya Ghose, Professor, and Srikanth Jagabathula, Assistant Professor, NYU Stern School of Business
Real-time pricing optimization for mobile apps
Movie Recommendations Using Low-dimensional Codes and User Specified Feature Relevance
Chris Curro & David Katz, The Cooper Union, Bachelors of Engineering ‘15
Harrison Zhao, The Cooper Union, Bachelors of Engineering ‘16
A movie recommendation service that performs a nearest neighbor operation in a low dimensional latent space computed with deep neural nets.
The New Yorker Cartoon Caption Contest
Dragomir Radev, Professor, The University of Michigan and Visiting Professor, Columbia University
Linguistic analysis and clustering of the submissions to the New Yorker Magazine cartoon caption contest
TimesFree
Francis Jervis, PhD Media, Culture & Communication ’18, NYU Steinhardt
Using agent-based simulation modeling to optimize a sharing economy platform
PlateClick
Longqi Yang, PhD ’19, Cornell Tech
A novel web system for efficient food preference elicitation using a simple, visual quiz-based user interface
plugSTRATE: Ultra-low cost sensor platform and integration
Ioannis Kymissis, Associate Professor, Columbia University
Shyuan Yang, Phd ’15, Columbia University
We developed an ultra-low cost sensor platform enabled with customizable sensor. The sensor can be integrated with radio communication for variety of applications.
Rebera: Real-time Bandwidth Prediction and Rate Adaptation for Video Calls over Cellular Networks
Eymen Kurdoglu, NYU Polytechnic School of Engineering, PhD, 2016
A complete, open-source video call application designed specifically to operate over current cellular networks
Sarcastic or Not: Word Embeddings to Predict the Literal or Sarcastic Meaning of Words
Debanjan Ghosh, PhD ‘17, Rutgers University
Distributional Semantics to discover Sarcasm in social media
word.camera
Ross Goodwin, MPS ’16, NYU ITP
Instant text camera & automated talking surveillance camera, leveraging AI algorithms & data resources to convert images to expressive text
WordsEye
Bob Coyne, PhD Computer Science ’16, Columbia University
A first-of-its-kind web and mobile application that lets anyone create 3D scenes by simply describing them
CREATIVE CODING
Collide
Kristoffer Mikkelsen, MFA Computer Art ’15, School of Visual Art
Pushing the animated GIF into the future, Collide enables artists to create playful interactive imagery in a simple, code-free environment
Complessità (Complexity)
Enrica Beccalli, MFA Design and Technology ’15, Parsons the New School for Design
The movements of a flocking algorithm have been transposed to a performer inner ear through a device that modified his balance perception by continuously sending specific electric messages to a nerve in the ear that maintains balance.
Designing with Code
Danne Woo, Associate Professor, CUNY Queens College
Traditional tools used in the design world are limiting our creativity, to remove this obstacle we need to design using code
Emancipation of the Street
Yueyin Hu, MFA Design and Technology ’16, Parsons the New School for Design
An experience projection mapping art projecting using 4D motion of Graffiti tag on 3D physical form
Internaut Explorer
Abe Rubenstein, MPS ’15, NYU ITP
Wander the wilderness of the Web with an interactive map of millions of pages from the largest, most comprehensive human-edited Internet directory
Iridescent Configuration
Oliver Garcia-Borg, BS Integrated Digital Media ’16, NYU Polytechnic School of Engineering
A collection of dynamic interactive pieces exploring colors, motion, and interaction, designed to intrigue and mesmerize
Kinemetagraph
Tyler Henry, MFA Design and Technology, 2016, Parsons
Kinemetagraph is an interactive projection that reflects the movement of the visitor with a matching pose from the history of cinema.
Pieces
Udit Mahajan, MFA Design and Technology,Parsons School of Design ’16
Pieces is an interactive exploration through a virtual and networked space as an alternate music-making and visually surreal experience.
Pulservation
Shakti Mb, MFA Design and Technology ’16, Parsons the New School for Design
A two-person virtual chatroom where you can hear the heartbeat of the person you are chatting with in real-time
Real Slow
Nithi Prasarnphanich, New York University, Integrated Digital Media, 2016
An interactive music experience for an indie-electronic band, "Miami Horror".
SpaceRoam
Stream Gao, Rubin Huang, MPS ’16, NYU ITP
Space Roam is a dance digital performance about a space traveling experience of 2 astronauts
DIGITAL JOURNALISM
Engaging News Project
Talia Stroud, Associate Professor, University of Texas at Austin
Uses academic research to make online news commercially viable & democratically beneficial
Informerly
Ranjan Roy, 2014 Tow-Knight Fellow, CUNY Graduate School of Journalism
Your personal news concierge. We sort through the news for professionals and deliver tailored newsfeeds.
Newsfie - Your Personalized News Service
Cheng-Kang (Andy) Hsieh, PhD ’16, Cornell Tech
Instant personalized news experience based on your diverse digital breadcrumbs, including tweets, email, and Slack communications
Purple Politics
Rebecca Harris, MFA ’15, CUNY Graduate School of Journalism
A media organization that makes it easy for millennials to be informed about politics and international affairs
The Story Discovery Engine
Meredith Broussard, Assistant Professor, New York University
An artificial intelligence engine for investigative reporting
YoungNation
Tinashe Mushakavanhu, MA ’15, CUNY Graduate School of Journalism
A mobile news agency for Africa's mobile phone generation
GAME DESIGN
Amerikids USA Endanger!
Lynn Rogoff, Professor, New York Institute of Technology
Did Cecil The Lion's killing bother you? Now you can take action! Endanger is the first 3D mobile/PC game to virtually and socially find & save endangered species and their habitat
C-Art
Nabil Mir, MS Integrated Digital Media ’15, NYU Polytechnic School of Engineering
C-Art combines gamification with art education to cultivate interest of contemporary art
PewPew!
Zhen Liu, MPS ’16, NYU ITP
Lirong Liu, MPS ’16, NYU ITP
A two-player strategy iPad game. Draw your bombs and walls within limited ink.
RGB MIX
Andrew LeVine, MPS 2016, NYU/ITP
Learn digital color mixing with through a competitive and addictive game.
Spectrum: An Elegy for Piano
Rienzi Gokea, Mechanical Engineering 2016, Columbia University
A beautiful, musical, puzzle-adventure game based on the concept of synesthesia
Sumer
Misha Favorov, MFA Game Design, NYU '15
Sig Gunnarsson, MFA Game Design, NYU '15
Josh Raab, MFA Game Design, NYU '15
Geoffrey Suthers, MS Games for Learning, NYU '15
Sumer is a real-time digital board game made to explore the space between digital and analog. Sumer combines multiplayer video game action with the elegant strategy of modern European board games to create a competitive game that emphasizes economic strategy instead of violence.
INTERACTIVE STORYTELLING
Fragments
Natalia Cabrera, Luke Kao, Supreet Mahanti, and Tommy Payne, MPS ’16, NYU ITP
An interactive thriller which deals with the core elements of human relationships–loyalty, fear, love and deceit. The plot is an experiment in non-linear storytelling where the viewer is offered pieces of the puzzle. It has a beginning, but no conclusive end.
Glitch the World
Yurika Mulase, David Cihelna, Marc Abbey, and Rubin Huang, MPS ’16, NYU ITP
An immersive film with interactive elements in which the audience uses their smartphones to be a part of the storytelling experience
In Concert
David Cihelna and Michael Weber, MPS ’16, NYU ITP
A mobile content platform and short film
MERS Spread in South Korea
Jiwon Yoon, MPS ’15 and Youjin Shin, MPS ’14, NYU ITP
This project has been developed to show how MERS virus spread in South Korea and the events happened around it
Panorama
John Farrell, MPS ’15, NYU ITP
A live, web-based storytelling application. A way to talk about places, in those places.
Rikers Storybot
Andi Dixon, Columbia University ’18
StoryBot is a coding workshop and an algorithmic storytelling project set in and about New York City's Rikers Island correctional facility
WEARABLES
BP | Lab
Jane McDonough, MFA Design and Technology ’16, Parsons the New School for Design
A collection of wearable technologies and interactive devices for the twenty-first century ballet dancer
Dressing Everything
Jingwen Zhu, MPS ’16, NYU ITP
Dressing Everything is a wearable project that visualize data with smart LEDs on a dress, and let users choose data source using an app on smartphones with bluetooth LE connection.
Dynamic Brace to Control Abnormal Postures of the Human Spine
Sunil Agrawal, Professor of Mechanical Engineering and Rehabilitation Medicine, Columbia University
It is an upper-body human brace with 2-layers of actively controlled Stewart Platform. The brace can control force or position on the spine.
Key Bod
Nitcha Tothong, MFA Design and Technology ’16, Parsons the New School for Design
A wearable keyboard device exploring technology’s impact on working spaces and to imagine alternative future interactions
Liquid Crystal
Wynn Mustin, MFA Design and Technology ’16, Parsons the New School for Design
Adaptable statement accessory that uses an ordinary smartphone to create wearable dynamic projections
Patchworked Venus
Joelle Fleurantin, MPS ’15, NYU ITP
A wearable exploring how computing has given birth to a new form of sexual intimacy
Pulse Connections
Boris Nimcevic, NYU School of Engineering, Computer Engineering ' 16
John McLauglin, NYU School of Engineering’ 18
Pulse Connection is a new fitness wearable implementation of heart rate monitoring technology in an area that has not yet been explored.
Pure
Boris Yu, MFA Design and Technology ’15, Parsons the New School for Design
An exploration of fashion, functionality and wearable technology
Revealuxion
Kieun Kim, MFA Design and Technology ’15, Parsons the New School for Design
An artistic, interactive garment for performance, using brainwaves, LEDs, and body movements
SoleSound: Instrumented Footwear for Gait Analysis and Sensory Feedback
Sunil Agrawal, Professor of Mechanical Engineering and Rehabilitation Medicine, Columbia University
SoleSound is a fully portable instrumented footwear that can measure spatio-temporal gait parameters and deliver audio-tactile feedback.
Wring
Diana Freed, Michael Louis Ricca, and Jonathan Sparks, MPS ’15, NYU ITP; Michelle Penso, MS '12, NYU Steinhardt
An assistive technology device used by patients with fine motor issues in OT/PT to receive feedback and improve hand function
DATA SCIENCE & VISUALIZATION
All in Pieces
Shuangshuang Huo, MFA Design and Technology ’15, Parsons the New School for Design
An immersive projection installation that explores the experience of information fragmentation by transforming real-time Tweets into sound frequencies
Am I Rent Stabilized?
Chris Henrick, MFA Design and Technology ’15, Parsons the New School for Design
A web app that encourages NYC tenants to find out if their landlord may be illegally overcharging them and how to take action
dat-art
Ka Lun (Karen) Chan, MFA Design and Technology ’16, Parsons the New School for Design and Parsons Paris
To translate data into a physical form of art for the la Chinoserie room in Musée des Arts Decoratifs, Paris.
It leads to question the best way to design an appropriate data visualisation for museums or exhibitions – which depends on the nature of the museum/exhibition.
Everybody's Issues
Andrew DeRosa, Assistant Professor, CUNY Queens College
A zine created by The Speculative Design Lab at Queens College focusing on issues surrounding digital data collection
Facebook
Si Ping Lim, MFA Design and Technology ’16, Parsons the New School for Design
Tracking your data online with face recognition, this interactive medium invites you to become a real-time protagonist of a narrative plot.
Flatline
Omayeli Arenyeka, BA Individualised Study ’17, NYU Gallatin
Flatline explores the relationship between social media and living by visualising your social media activity as an electrocardiogram
The Hip Hop Project: Translating Rap Lyrics into Art Encounters
Regina Flores, MFA Design and Technology ’16, Parsons the New School for Design
An online, interactive tool that uses rap lyrics as key-word searches into the The Metropolitan Museum of Art's digital archive to create a curated tour of the museum
Magical Meditation Altar
Isabel Paez, MPS ’16, NYU ITP
Using a brainwave sensor, the user activates the elements in the altar with their meditation skills
Modeling experimental errors via interactive investigation of classic pharmaceutical assays
Sonya Hanson, Memorial Sloan Kettering Cancer Center, PostDoc
Using simple python models, we probe the errors and biases inherent in the data collection process of a known pharmaceutical dataset.
On Broadway
Agustin Indaco, PhD, Economics ’19, CUNY Graduate Center
This interactive installation represents life in 21st century city using 40 million images and data points collected from 13 miles of Broadway
OpenBCI
Conor Russomanno, MFA Design and Technology, Parsons the New School for Design
OpenBCI stands for open-source brain-computer interface (BCI). The OpenBCI Board is a versatile and affordable bio-sensing microcontroller.
QuantFlaunt
James Anaipakos, MA Media Studies ’15, Pratt Institute
QuantFlaunt records and analyzes user-submitted metrics, moods, and ideologies, and provides one representative "bottom-line" number
Rabt | Content Personalization and Discovery
Yiannis Broustas,CEO & Co-Founder, Rabt and Bobby Alexis, Vice President of Business Development and Product Strategy, Rabt
The 1:1 personalization and discovery solution for content publishers and OTT/(S)VOD services in video and beyond.
Submerge
Anneka Goss, MS Interactive Digital Media ’17, NYU Polytechnic School of Engineering
An interactive projected installation that visualizes global warming as a code-generated virtual ocean and sky
The Topography of Stephen Curry
Gabe Weintraub, MPS ’16, NYU ITP
A 3D-printed visualization of the spatial configuration of every shot attempted by NBA point guard Stephen Curry during his 2014/15 season
PRODUCT DESIGN
3D Printing for Bioplastics
Grace Jun, MFA Design and Technology ’16, Parsons the New School for Design
A toy kit with online tutorial website. The project aim to ask the following: How can people rethink or change behavior to adapt to new materials?
Any Weather
Jaeyoung Ha, MFA Design and Technology ’16, Parsons the New School for Design
An Apple Watch app and website that provides users with information about what type of clothes they should wear depending on the weather conditions.
Backslash
Pedro Galvao Cesar de Oliveira, MPS ’15, NYU ITP
A series of functional devices designed for protests and riots of the future
Blo[x]
Minjung Alice Kang, MFA Design and Technology ’16, Parsons the New School for Design
A series of cubes made from wood. Each set implements and reveals a different technique in developmental learning for young children.
CareMode
Shiwon Angelica Jang, MFA Design and Technology ’15, Parsons the New School for Design
A playful system that transforms digital experience to tangible to nurture healthier digital habits for young families
Clara
Marcelo A. Mejía Cobo, School of Visual Arts, MFA Interaction Design '16
Josh Sucher, School of Visual Arts, MFA Interaction Design '16
Belen Tenorio, School of Visual Arts, MFA Products of Design '16
Clara is a brain-sensing, environment-augmenting, focus-enhancing lamp. It catalyzes creativity and then, post-eureka, fosters focus.
Cultivate
Annelie Koller, MFA Design and Technology ’15, Parsons the New School for Design
A wetware store; the next generation of the hardware store. A showcase of how we can grow our future (living) cities.
Dartboard
Gabor Tankovics, MFA Design and Technology ’15, Parsons School of Design
A social application that improves our everyday financial behavior through bite-sized challenges
Dibuja Tu Casa
Sharon De La Cruz, MPS ’15, NYU ITP
Dibuja Tu Casa (Draw Your House) is a redesign of the intake forms used to gather information from unaccompanied minors crossing the border
hamsta
Hang Do Thi Duc, MFA Design and Technology ’16, Parsons the New School for Design
A web app that addresses consumerism, advertising and social media through YouTube stars and their content
LOLA
Matias Seijas, MS Integrated Digital Media ‘16, NYU Polytechnic School of Engineering
LOLA is an app that uses humor to help children with Autism Spectum Disorder, and other neurodevelopmental differences, train their brain
M.E.G.
Meshal Alhathal, BS Electrical engineering '16, NYU
Samuel Seo, BS Electrical engineering '16, NYU
Devorah Wesiel, BS Electrical engineering '16, NYU
M.E.G. is a muscle sensor guide that provides the wearer with information about their muscle activity using various sensors.
Meow Met
Emily McAllister, Cornell Tech MBA 2015
Meow Met is a Chrome Extension that displays a random cat from the Metropolitan Museum of Art's collection in every newly opened browser tab.
Mother Tongue
Ayodamola Okunseinde, MFA Design and Technology ’15, Parsons the New School for Design and Yoko K. Sen, BA International Affairs '06, The George Washington University
A cluster of interactive robotic pods that react sonically to their environment in hopes of allaying fears of the singularity
Peeqo - the Productivity Bot
Abhishek Singh, ITP 2016, NYU
Peeqo is a highly expressive desktop robot buddy that helps you stay productive through the day
PRESSMARTS - Explorations and Solutions in Intelligent Uses of Pressure Sensitivity
HyukJae Henry Yoo, Professor & Director of DAHRC, Pratt Institute
Jesse Loosbrock / Chanel Zhulin Shi / Winnie Wen / Pachara Kangchirdsri / Rachel "Ray" Fontaine, DAHRC Researchers, Pratt Institute
Chloe Hill & Darryl Yang, Hypnap LLC
A series of smart products which utilize the pressure sensing technology which bring the user experience and comfort to a new level.
ProjectedU
Benjamin Rapkin, BA Social Entrepreneurship ’15, University of Delaware
An interactive messaging platform utilizing the existing projection systems inside university classrooms to engage students before class begins
Puppy Lamp
Yining Shi, MPS ’16, NYU ITP
A new way to express feelings to your friends with colors, lights and environmental ambience
START (Speech Therapist’s App for /R/ Treatment)
Tara McAllister Byun, PhD, Assistant Professor, Heather Campbell, PhD ’19, Wendy Liang, MS '16, Communicative Sciences and Disorders, NYU Steinhardt
Jonathan Forsyth, PhD '16, Tae Hong Park, PhD, Associate Professor, Music Technology, NYU Steinhardt
Helen Carey, MS ’16, Timothy Sanders, BS ’16, NYU Engineering
Nikolai Steklov, MA ’15, Drama Therapy, NYU Steinhardt
Mario A. Svirsky, PhD, Professor, NYU School of Medicine
Making Speech Visible: A Visual-Acoustic Biofeedback App for Speech Therapy
Self-Assembly Architectures
Alejandro Puentes, MPS ’15, NYU ITP
Can we use the principles of self-assembly as a design method to generate architectural forms?
Scopio
Nour Chamoun, Parsons School of Design, 2015, Design and Technology
Scopio gives access to licensed trending images & videos on social media in Real-Time.
Stack AI
Michael Wojcieszek, Columbia University, MS Computer Science 2014
Your mobile tool for staying up-to-date with key contacts
START (Speech Therapist’s App for /R/ Treatment)
Tara McAllister Byun, PhD, Assistant Professor, Heather Campbell, PhD ’19, Wendy Liang, MS '16, Communicative Sciences and Disorders, NYU Steinhardt
Jonathan Forsyth, PhD '16, Tae Hong Park, PhD, Associate Professor, Music Technology, NYU Steinhardt
Helen Carey, MS ’16, Timothy Sanders, BS ’16, NYU Engineering
Nikolai Steklov, MA ’15, Drama Therapy, NYU Steinhardt
Mario A. Svirsky, PhD, Professor, NYU School of Medicine
Making Speech Visible: A Visual-Acoustic Biofeedback App for Speech Therapy
Self-Assembly Architectures
Alejandro Puentes, MPS ’15, NYU ITP
Can we use the principles of self-assembly as a design method to generate architectural forms?
SHVRK
Monica Raffaelli, MS Integrated Digital Media ’16, NYU Polytechnic School of Engineering
Surf the crimson wave with fewer fatalities
Theseus: A New Platform for Modular Electronic Instruments
Brendan Byrne, MFA Design and Technology ’15, Parsons the New School for Design
A platform for designing modular electronics instruments for musical and visual composition
VIRTUAL & AUGMENTED REALITY
Anamorphic Agency
Julie Huynh, MFA Design and Technology ’15, Parsons the New School for Design
An immersive experience using technology to aid in personal recreation and resolution with sleep paralysis
AR-APM (Augmented Reality Anti-Personnel Mines)
Carlos Bautista, NYU, Integrated Digital Media, 2016
Is an Augmented Reality application, to detect and deactivate anti-personnel mines for both civilians and military people.
Augmented City (NYU)
Shen-Fang Cheng, New York University, Integrated Digital Media' 16
Prof. Mark Skwarek,, New York University
Augmented NYU turns the New York University campus into a Dynamic Augmented City of the Future.
Compliment
Lucy M Bonner, MFA Design and Technology ’16, Parsons the New School for Design
An immersive experience of street harassment for the Oculus Rift
Depth Perception
Alec McClure, Assistant Professor, CUNY Hostos & MFA Design and Technology ’15, Parsons School of Design
An experiential installation set up to create pathways between two seemingly opposed spaces, one physical and one virtual
Digital Fabric
Craig Pickard, MPS ’16, NYU ITP
An exploration of the materiality of the physical world in a digital space
Gauntlet
Marco Mezzavilla, Post-Doc, NYU
Gauntlet is the next step in bringing a complete immersive experience to mobile-VR. Turn your hands into the ultimate VR controller.
Lang Museum
Will Pang, MFA Game Design ’15, NYU Game Center
An immersive virtual reality museum providing history collections of an imaginary city
MASK
Laura Juo-Hsin Chen, MPS ’15, NYU ITP
A collection of multi-user virtual reality masks that explore ways to shift identity
The Memory of Aden Walker
Sultan Barodawala, MFA Design and Technology ’15, Parsons the New School for Design
An immersive experience of a memory from the future
NEW YOARK
Umi Syam, Parsons School of Design, MFA Design & Technology 2016
NEW YOARK is an augmented reality application that highlights the diversity of New York by combining multisensory aspects (visuals + audio)
Poison
Kamille Rodriguez, MFA Design and Technology ’15, Parsons the New School for Design
An interactive virtual reality experience of a world where humans and animals have switched places on the food chain
Pulse
Pat Shiu, Namira Abdulgani & Natalia Cabrera, MPS ’16, NYU ITP
Pulse is a performance-installation where pairs of audience members immerse themselves in an experience generated by each other’s heartbeats
Reframe Iran
Alexandra Glorioso, MS in Journalism ‘14, Columbia University
Joao Inada, MS in Journalism ‘14, Columbia University
Matteo Lonardi, MS in Journalism ‘14, Columbia University
John Albert, MS in Journalism ‘14, Columbia University
Matt Yu, PhD Candidate in Electrical Engineering, Stanford
Virtual reality tour of contemporary Iranian artist studios all over the world, to be viewed using an Oculus Rift headset.
Spectre
Jack Juda, Mechanical Engineering 2015, NYU
The Spectre Project is a mobile virtual reality headset with an embedded eye tracker which allows a higher image quality and gaze interface
StraySheep
Tomonari Michigami, MFACA 2016, School of Visual Arts
Real time VR 3D character animation with Unreal Engine and Oculus rift.
this.mirror
Karthik Patanjali, MPS ’16, NYU ITP
An interactive installation that explores ways in which computers can augment conversations in a collective mirror
OTHER
The Asia Society Museum: Designing a Better Information Experience
Andrew Wong-Crocitto, Masters of Library & Information Sciences, Pratt Institute ’15
A semester-long research and design project aimed at helping the Asia Society Museum better engage with college-aged adults.
The Godwit that Misses Its Flock
Lutfiadi Rahmanto, MPS’16, NYU
Songee Hahn, MPS’16, NYU
A decorative art that takes shape of a bar-tailed godwit, it perpetually rotates to the flight direction of its migrating flock
Living Room
Kate Godwin, MPS ’15, NYU ITP
An ode to familiar, repetitive motions and things. The musicality of everyday objects is amplified by sensing their actions.
Usability and Beyond: The Future of Positive Design
Diana Sapanaro, MSLIS '15, Pratt Institute School of Information and Library Science
This demo bridges the gap between the current state of usability/UX research and the future of positive design.
Working Rhythms
Devin Curry, MPS ’15, NYU ITP
An interactive music installation, consisting of digitally fabricated sculptures, that abstracts common urban spaces shared by New Yorkers
WHO'S ATTENDING?
Representatives from startups and industry will participate, including Chief Product Officers, Chief Technology Officers, Presidents, Founders/Co-Founders, and SVPs/VPs/Directors and Heads of Technology, Product, Development, Strategy, and Human Resources. Attendees will also encompass university faculty, undergraduate and graduate students, PhDs, and postdocs.
Confirmed participating companies and institutions include:
8:00 am - 12:00 pm
NYU Skirball Center for the Performing Arts
566 LaGuardia Place, New York, NY
12:00 - 5:00 pm
60 Washington Sq. South, New York, NY
Registration is managed through the NYU Skirball Box Office. The Box Office can be contact by phone at 212-998-4941 or by email at boxoffice@nyu.edu.
To inquire about group rates, please contact info@nycmedialab.org.
For press inquiries, contact justin.hendrix@nycmedialab.org
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